Tuesday, 1 September 2015

Painted Scourge army for Dropzone Commander!

Having spent some time magnetizing my little alien invader jellies I sat down with paint and brush to make them tabletop ready. You might have seen some teasers over on the Facebook page, but here is the complete army, as it stands right now, in all its glory! This is roughly 1100 points or so, but I have one more starter set to build and am planning on getting some Reaver gunships and Slayer heavy gravtanks to boost it. Probably some Vampires and maybe a Screamer to. Hmm...

Anyway, as I mentioned earlier I pretty much copied the studio scheme as it simply fits the Scourge so well. It is not actually the best looking colour scheme (for example these and these are actually better looking, I think) but with the strong and detailed setting information in the rulebook I wanted to paint them the way I kind of envisaged they would look if they were real and the purplish metal simply seemed more... right. At first I thought they'd end up looking boring but by the end I was very happy with how sinister they're looking.

Besides looking neat painting them like this is very, very quick which is always a plus in my book!

Of course all the relevant bits are magnetized so they can mount up, like so:

Dropzone Commander Scourge
Being able to do this is an important bit of DZC for me. It just looks awesome! 
Dropzone Commander Scourge Destroyers
Destroyers! Big buggers...
The Destroyers were fun to paint as they are large enough to give them decent detail. Great sculpt and very characterfull. Might have to get some Eviscerators soon.

Dropzone Commander Scourge Warriors and Invader
Warriors in Invaders.
Compared to the excellent metal Destroyers the plastic Warriors was quite a letdown. In fact I'd say the plastic infantry is the only lowpoint of the two player starter. They're perfectly adequate when you're some distance away but the are not very good sculpts close up. Still, some added scenery to the bases (made from cut up bits of sprue!) they certainly look the part when on the battlefield.

Dropzone Commander Scourge Prowlers
Prowlers, baby!
My favourite Scourge unit - the Prowlers! These were the first I assembled and the first I started painting. Love these guys! Eight is a decent number, but I think 16 sounds more Scourge like so expect to see more in the future.

Dropzone Commander Scourge Dropships
A Marauder and the Harbinger that is transporting the Oppressor. Both nice looking models (although my
Harby did have some bumps in the resin that I couldn't be bothered to fix). Two Intruder Alphas can be seen in the foreground.
Dropships, the lifeline of the entire army. I'll probably get another Harbinger soon as I'd really like to try some Stalkers in the future.

Dropzone Commander Scourge Hunters and Reapers
Hunters and Reapers.
The main gravtanks of the Scourge. On the Reapers I deviated slightly to paint the inner parts of the Arc Caster, giving it a blue/white hue to signify the electric discharge of the AA weapon. Also, I forgot to drill out the barrels on the Hunters! Need to correct this soon.

Dropzone Commander Scourge Oppressor
Oppressor and one of its many, many children...
Finally we have the giant doomcrab itself - the Oppressor! Although I really like the look of the Desolator (hello Reapers!) I knew I had to get the Oppressor as my first commander when I saw it released. Love how big and stompy and... weird it is! Looking forward to letting it loose on the front lines.

By the way, all the terrain in the pics here are from the two player starter set and I love that you can get an awesome looking table setup in a matter of minutes (or an hour or so if you want to glue the buildings like me). While proper modell terrain that is well painted does look better this paper stuff still looks very very good, as far as I'm concerned. I don't get why not more games do this - at the moment the ones that spring to mind is this and Infinity: Operation Icestorm. Also, I'm still waiting for my plastic modular DzC board that I kickstarted almost two years ago now. They're saying it should be here in September. Yeah.

Anyway, let's round off with some mood shots featuring that great scenery!

Dropzone Commander Scourge
Some Reapers and Prowlers deploy to secure the street for the Invaders.
Dropzone Commander Scourge
An Intruder Alpha pulls away just as it has deposited a squad of angry Destroyers into a building.
Dropzone Commander Scourge
Scourge warriors look down at the majestic view of their commander advancing towards the enemy.
Dropzone Commander Scourge
A Harbinger dropship approaching to pick up an Oppressor.

Next up I'll probably tackle the UCM in the starter so I can actually start doing some demo games.

Saturday, 15 August 2015

Rules Reading!

Just a very quick update. For the past couple of weeks these are the different rulebooks I've been cycling through. Usually I'm reading the revised The One Ring (thanks Ville!) during breakfast and then Infinity when I get the chance during the day (skipping to points of interest rather than cover to cover) and then I get stuck in with Dropzone Commander after the proto-gamer has gone to sleep.

In fact, I just finished the DzC rulebook tonight, which I did read cover to cover, and I have to say I'm very, very impressed with it! I think it might be the best looking and most well presented miniatures rulebook I've come across in my gaming career. The miniature photos are spectacular, the fluff is good and actually interesting, the layout works well and the actual rules seem solid. In fact I was so impressed with the whole Dropzone Commander two player starter that I'll probably do a mini review of it pretty soon. I'm also in the process of painting my Scourge. I have of course already magnetized my giant Doom Crab!

As for Infinity I've played a couple of learning games with Claes who seem to enjoy it and is picking it up well. I think next time we'll try something with an actual scenario rather than just straight up annihilation as cool scenarios is what Infinity is all about. He's got his Haqq starter box assembled and awaiting some paint as well as a bunch of reinforcements still in blisters. I'm using my trusty Yu Jing but since I also have a number of units that need painting We might do some kind of painting/first battle deadline to motivate us and actually get the stuff up to snuff.

Finally, it's always a joy to read anything for The One Ring and although I've read through the first edition a number of times I was happy to go cover to cover with the revised. It's still the same game although some things have been tweaked (mainly Journeys) and the organization of the book has been improved. I did like the two book system but there were some issues with which rules were where etc.

Yeah... that's it. Just thought it was fun to talk some rules. What are you reading at the moment?

Oh, and don't forget that Fire Broadside is now on Facebook.

Monday, 27 July 2015

Infinity Prepp

Just a quick update to show that it's not only Dropzone Commander getting some love but good old Infinity as well. I love the remotes in Infinity so I'm a bit ashamed that I don't have a single one painted. I've had one of the Yaokongs prepped for ages as well as my two Pangguling.

However, I decided to rip the first Yakong apart and put it and it's sibling together properly, with magnets. I also bit the bullet and removed the 40mm bases from the Pangulings (and I was so happy when I mounted those properly!) to make them ready for the new 55mm base size. Yes, I know that is not strictly needed but what the hell, it'll look better going forward anyway. I'll probably do the same with the my single Aragoto and Guija TAG as well, but I don't know about the Sù-Jián - putting the mobility form on a 55mm base just looks so silly. Hmm...

Anyway, just wanted to make a quick post and show what's been happening. Two Yakongs, a spec-op, a Tiger Soldier, 'Neko' Oyama and a Zuyong ready for some paint! Also, as I'm writing this I realize that I have a Ninja and a Karakuri ready to go as well. Quite the line up!

I keep forgetting to plug my Facebook page, and I keep forgetting to make a proper button for it, but yeah, feel free to drop by and give Fire Broadside a like. :)
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Saturday, 25 July 2015

Magnetizing my Scourge for Dropzone Commander

Dropzone_Commander_Magnetized_ Prowlers

Finally getting to grips with putting together and painting an army (or two) for Dropzone Commander by Hawk Wargames. First out is the Scourge which will be my main army and where I'll put most of my resources. However, I will also paint the UCM from the core box and probably add a few extra units to make it into a solid demo army.

Anyway, I haven't actually got the core box quite yet but I really wanted to get stuck in so decided to start off with some Intruder Alphas and Betas together with a bunch of Prowlers and Destroyers. Since the prowlers are probably my favourite unit in the entire game (who wouldn't love a Mini Cooper sized crab mech with five eyes and a plasma proboscis?!) I started with those.

When DzC was first released in 2012 I really didn't like the look of the Scourge as models and wasn't particularly impressed by the metallic studio paintjob either. Luckily I've grown older and wiser and the little jellies have really grown on me! The Marauder and Despoiler dropships still look a little odd to me, but I love the rest of the range! After thinking of different paint schemes and looking at what other people's armies I've come around on the purple metallics to. The thought of making them more organic looking seems common when looking at other armies, but I actually think that's the wrong way of going about it. To me they look like metal constructs that have grown in an organic way, not the other way around and for some reason painting them to look more "fleshy" actually make them seem less alien, as far as I'm concerned. That they look organic but are actually metal just feels... stranger. So yeah, that was a long-winded way of telling you that I'll be sticking pretty close to the studio scheme when painting these babies!

What's that about magnets you say? Oh, I almost forgot. Being able to easily and effectively magnetize (or simply slot in) the entire army in their respective dropships was also an attractive reason for choosing Scourge - it simply looks cool to have everything hanging underneath, like it should! So for these little guys I simply dug out my trusty old 1.5mm x 0.75mm magnets that I've been using for Heavy Gear and Infinity as well. One in each pad on the Intruder and one at the top of head of the Prowlers and off we go!


I would have made some correct sci-fi sounds but the proto-gamer was asleep in the other room. Just imagine some pew-pews, lots of scuttling sounds and the screaming howl of the Intruder as it dives in. ;)

So yeah... just wanted to let you guys know that I'm actually doing stuff even if it seems a bit quiet around these parts. Talk to you again soon!

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Monday, 20 July 2015

June Releases and USAriadna for Infinity!


Alright, fashionably late to the party, as usual, but here are my thoughts on this months releases. I'll go through the regular ones first and then take a look at the new USAriadna starter set. I'll try to keep it brief. ;)

Oh, and I just realized that I forgot to post the March/April post that I started on. Hmm... should I finish it and post it just for posterity, or simply cut my losses and move on? Does anyone actually care?! Haha!

Speak of the devil! The Hardcases is the first mini for USAriadna released into the wild! It's not quite a cowboy (we'll get those later!) but still unmistakably American in its style. I'm not one of those who's been on the edge of my seat waiting for this sectorial, but it's a nice figure for sure. Good pose and some cool detailing. In game he's a cheap with ambush camo and infiltration, carrying a Tactical Bow and either a light shotgun or a rifle. Irregular to, if the title didn't give it away. Hehe!

Be still, my heart! The new Yan Huo with Hyper-Rapid Magnetic Cannon for Yu Jing is... very nice! I liked the first one with dual missile launchers that was released back in January, but this is a notch above. The pose is similar, although mirrored, and CB has managed to actually make it balanced looking, even with that single huge gun! Gone are also the manual triggers which I think is great as targeting should be handled internally anyway. The power pack is nice and solid looking and the gun itself looks scary - love the tri-barrel! Argh... I really need to get a second job to afford all the great new Yu Jing releases.

This came as a bit of a welcome surprise to me - a new Janissaries box for Haqqislam. We got an updated look of the Janissaries last year which I liked but felt was a bit on the thin side (there's supposed to be a guy underneath the armour after all), so I'm really glad to see that these newer sculpts have regained some of their bulk. I've always liked the design of the Janissaries and I think CB has managed to make power armour that bridge the gap between the modern/near-future stuff of Ariadna and the really futuristic armours of Pano and Yu Jing. What we get in the box is a boarding shotgun+tinbot (great to have a mini for that instead of just a marker!), a doctor and a missile launcher. The latter is also my favourite of the three (four) as she has a great pose of reaching for her next missile. Good stuff!

Alright, after all that excitement lets calm down with a repack; Combined Army Support Pack. We've all seen the Medchanoid and drones before but I think it's well worth pointing out how well they hold up to recent releases. They're some of my favourite CA minis and I think there's a distinct lack of alien in the Combined Army these days. Sure the new starter box is awesome with beautiful minis, but they're all much too human! I want more weirdness for the CA!

Finally we have another Igao for Tohaa. We got to see the first one back in February and it looked great without the symbiont armour. Very different from what we're used to from Tohaa. This one doesn't have the wild hair or the energetic pose but instead we get this really cool and dynamic shotgun/sword combo! With the boarding shotgun pressed under his right arm and then the sword helt pommel down in his left this guy looks ready for any kind of cqb. Very cool! I think I've mentioned it before, but this is pretty much a Tohaa ninja. I guess they got stabbed in the back once too many...

So that's it for the "proper" June releases. Now let's take a quick look at USAriadna! These will be quick comments.

USAriadna Army Pack

It's worth mentioning that this is not simply a six figure starter box but entire army pack!

Alright, another antipode! I like the new antipodes alhtough I would like them even better if they were just a liiitle bit more alien. ;)

USAriadna dog warrior posing with his toys. I'm actually not that fond of this particular mini. The head looks a strange somehow and there's something a little off with how he's holding his arms. Love the great big heavy pistol though. Also, kneepads for werewolves!

What is it with N3 and motorbikes?! It used to be a Japanese thing and now they're all over the place! Not that I'm complaining, it's just an... observation. Anyway, my first reaction was that it felt weird that they'd send cruisers like this to a jungle planet but what the hell, it's such an iconic design that I can forgive them for it. It looks really nice but I'm actually more looking forward to seeing what the Desperados' bikes will look like! Also, great pose with the rider resting the shotgun on her forearm.

The Maverick dismounted. Nice model except, where did the shotty go?

Now we're getting into historical gaming I think! Nice boonie hat and walkie.

Alright, back to the sci-fi! Marauders are new medium infantry that bring heavy flamethrowers. Something slighly cadian about this guy, but I like him. Nice solid armour and a cool looking gun.

The Minutemen certainly got an upgrade! While I do think the double light flamethrowers look a little silly it's a great mini overall. I especially like the neck guard and the night vision goggles.

The three Grunts in the box. Good looking minis for sure, but I'm still tired of the "two guys looking like soldiers and one girl posing" that seem to have become the standard for line infantry these days. Nothing wrong with posing, but mix it up a little!

Finally we have the Gencon exclusive Van Zant who looks as hard as ever. Nothing amazing (except for Angel's painting!) but definitely a solid figure.

For me this months favourite release has to be the Yan Huo, closely followed by the Janissaries and the Igao. Nice to see CB picking up the slack from last month.

Tuesday, 30 June 2015

A Status Report

Eek! The new releases for Infinity are already revealed and I haven't written anything since the last news post. Better put something together so it looks better... kind of. Well, still being a bit busy and not being very good at blogging. However, I'm doing whatever hobby related things I have time for and I thought I'd tell you about what I have been doing and what I'm planning on doing.

Let's look at some painting first! You might remember I finished up the undead for Myth and I've since started on the Rathi (humanoid rats). I've also painted four heroes, most of the traps and the miniboss Conner. Here are some quick cellphone pics.

The Apprentice (mage), Acolyte (priest) and Soldier (warrior). They look a little glossy at the moment as I didn't shake the bottle enough, but that will be taken care of.
The Brigand (rogue). Actually a Rathi that broke from the oppressive rule of the Rat King and is now trying to
free his people from the Darkness. Very cool character!
Three of us in the middle of the No Rest for the Weary story quest. Sorry about the unpainted masses. :(

We've enjoyed playing Myth, although we're usually surprised at how long each session takes. Of course, it's very easy to trim it down to maneagable chunks but still. Something about the card driven combat makes for a lot of planning and thinking during play. Sure it will get faster with time though!

I've played a couple of games of Troyes which is a really neat board game where you take the roles of the powerful families of the city of Troyes during the middle ages. You need to protect the city at the same time as you try to bolster your own prestige and victory points while also constructing the great cathedral. It's a mix of worker placement and dice manipulation where the dice acts as your workers (higher being better). Very clever design and surprisingly thematic as well! Highly recommended!

After a much too long break I finally got to play a game of X-Wing again! It's been more than a year since last time and I really enjoyed taking my B-Wings out for a spin. My regular opponent Anders had brought an interesting list consisting of only two ships which... didn't fare well against the many cannons of the Bs. Was fun to get back into it and I really need to magnetize the rest of my Bs.

Speaking of getting to play old favourites, on Anders' birthday he wanted to play Chaos in the Old World with the Horned Rat expansion so I brought my painted set and proceeded to thrash my opponents soundly as father Nurgle! We also played Shogun (actually the first complete game for me) which was fun although I didn't do very well as I failed to focus on building upgrades.

During this my group has also started to plan for a... Necromunda campaign! I kind of go interested in it when I read the Inquisimunda rules and then when I found more fun stuff over at Yaktribe. It won't be overly large and we only have four or five players but I think we'll have fun with it! Not taking it very seriously and playing for the story rather than to win. We're organizing terrain and a homepage for the campaign as well as making miniature inventory and seeing which underhive denizens we might like to buy for the campaign (spiders!). It seems like we'll have some Van Saar, Orlocks, Delaque, Escher and my own Genestealer Cult to battle it out but this might change before we start. Might even decide to run two gangs each or something.

The Genestealer Cult is something I've always wanted to do and I managed to get hold of some old Magus and Hybrids models years back and finally decided to go all in when I came across the Malignancy from Macrocosm which are... perfect! To say the least. The problem with making the Cult before was getting some hybrid-ish looking models that weren't too monstrous or too mundane. Macrocosm strikes the right balance and I now have a bunch of brood brothers and later generation hybrids to use for my cult! Also, for you old school Squat lovers out there - have a look at their Digger Corps! I got the minis this past week and they're very nice. As soon as I get some bases from Fenris I'll be taking a break from Myth to get these guys painted.

So... that's been happening! What I'm looking forward to is getting my hands on the bunch of Dropzone Commander stuff I've got waiting for me at my FLGS. My friend Other Martin decided to get a core box of his own and will paint the UCM so I've taken it upon myself to become the grand commander of the Scourge forces. Looking forward to play with my giant murder crab!

I've also come to the conclusion that I need Star Wars: Imperial Assault in my collection so expect that in a future update. I also went from completely uniterested to very much would like to have when it comes to FFG's new 40k board game Forbidden Stars. I think it's mostly about the nostalgia about being able to use those epic and Battlefleet Gothic units I know so well again in a game. And perhaps also to simply be a part of the 40k setting in a way that I'm simply not anymore. I have no desire to play 40k and although I'm in many ways very very tired of the grimdark it also has a very special place in my heart.

Finally I just want to tell anyone who, for some insane reason, still hasn't seen Mad Max: Fury Road to go and do so. Now. Forget The Avengers or Jurassic World (even with Chris Pratt) or any other sci fi film to be released later this year - this is it. This is the best most visually stunning piece of art you'll see in 2015! It really has no right being this amazing, but it is. Go now!