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Thursday, 21 August 2014

Star Wars Armada Impressions


Alright, so let's talk Star Wars Armada. A lot of people have been expecting FFG to release a capital ship focused starship combat game for some time and now it's finally here. Or announced at least. Seeing as X-Wing is fairly low complexity and is very much aimed at the casual gamer (as well as the hardcore!) I was a little weary that Armada might scale back on complexity as well, possibly loosing parts of what would make it interesting to me. However, after having read about it and watched Team Covenants demo game I have gone from cautiosly optimistic to fully rabid gundark! Ok, maybe not that far, but it has certainly availed most of my fears. Check out the video:


After the initial announcement I was surprised to see quite a bit of confusion and some angry rants over at BGG by X-Wing players who didn't understand the difference between the games and/or who thought FFG was just after a quick money grab. I guess having people not understanding the difference might be down to the fact that there are a lot more X-Wing players out there than people who play large scale starship combat games like Full Thrust or Firestorm: Armada. Still, I almost found it a little annoying that people expected a Star Trek Attack Wing when this was clearly something more ambitious. As you might have gathered the adherance to scale that FFG made such a bid deal about in X-Wing has gone out the window with all the ships being "relative scale". However, they still look right-ish so I don't really have much problem with it.


Box contents.


As some of you already know I'm a great fan of spaceship combat and even though I haven't played a fraction of all the games I want to play I'm always on the lookout for new stuff. You might remember my Wanted: More Spaceship Gaming article from a couple of years ago. That article is still relevant today as I have yet to find the "perfect" game. Of course, that will be very difficult as it depends on what I'm after at the moment; something rock hard like Attack Vector Tactical, or something much softer (and wetter!), like Firestorm: Armada. I'm mostly on the hard side of the fence these days but I know I will have trouble finding people to play those kinds of games with.

Now, while Armada is certainly not of the hard variety it still has enough interesting features to make me want to play it. Let's make a nice bullet point list to break it down:

  • Momentum. While not as detailed as in some other games we do have momentum to the ships and you will only be able to accelerate or decelerate by using a special order for it. Your momentum also decides how much turning you'll be able to do using the funky bendable stick. Simplified, sure but also very simple and quick!
  • Order planning. The larger the ship the longer you'll have to plan ahead. For the Victory SD in the core box you will make a stack of three orders of which you will use and then add one each turn, basically forcing you to plan three turns in advance all the time. The Nebulon B has to plan two turns in advance while the corvette can pick its order every turn. This is very cool! This basically combines written orders with ponderous command structure and/or ship design. Something I don't think I've seen before (although I'm sure it's out there).
  • Maneuvering. Fire arcs and range plays a big role and there doesn't seem to be a cookie cutter "always best" solution to every situation (like range band 2 in 1st edition of Firestorm: Armada). It all comes down to the ship firing and what it's firing at.
  • Fighters being interesting. I love how fighters and EXO armours are proper pieces in Lightning Strike and can be both upgraded and personalized as well as be a threat to almost anything on the table in the right circumstances. Armada seem to be doing something similar where fighters are more than simply tokens and you can have aces and properly screen your ships etc.
  • Customization. If X-Wing is anything to go by Armada will have a similar card system for putting your fleet together. I like how this system is very easy for the new player yet still rewarding for the veteran, trying to squeeze every bit of firepower out of his force!
  • Ease of use. While I'm not adverse to writing orders or having a datacard or tokens to keep track of FFG have become better and better at integrating this kind of stuff into their game hardware. In armada almost all the info tracking needed is done with various dials and tabs on the bases of the ships. Lovely!

All these things combined make for a game that I find highly interesting. Of course there are still a lot of things
that we don't know and I'm sure my thoughts on the game will change over time, but at the moment I'm pretty stoked! The Star Wars setting is probably the thing I care the least about, weirdly enough. I certainly don't dislike it but there are certainly other settings or concepts that I would find more interesting. Star Wars is also a bit limiting in that the number of factions are low as well as the number of different ships available. Still, it's perfectly servicable and I'm not complaining. I just find myself almost a little surprised that what I'm looking forward to with Star Wars Armada is the mechanics and not really the Star Wars bits. Hehe!

Image courtesy of Dice Tower News.
 The first wave will consist of the core box, which contains one Victory SD, one Nebulon B and one corvette plus a number of fighter stands, and separate releases of the same ships plus two more ships, similar to how X-Wing was released. The two additional ships will be the assault frigate mkII for the rebs and the Gladiator class SD for the imps. Both designs from the expanded universe, but I have no problem with this. While Star Wars fighters from the EU often look a little wonky and don't fit in all that well, the capital ship designs are usually a lot better and I quite like both of these. It seems like the frigate will be a larger ship for the rebs while the Gladiator will be about half the size of the Victory class. There will also be a pack of fighters for each faction and I'm happy to see that these will be a mix of different fighters including Y, A and B wings. Cool! You can see the frigate and some fighters below:

 Love the B-wings! Oh, and I REALLY hope the fighters are easily
detachable for painting. 
Image courtesy of Team Covenant.
Interceptors and TIE bombers for the imps, and the Gladiator SD looks pretty spiffy! Image courtesy of @twarnken.

So there you have it! I think Armada has a lot of potential and I'm eager to read more previews and hear more impressions from Gencon. While I really enjoy X-Wing I've always been more of a cap ship kind of person, and just imagine the kind of campaigns you could do by combining Armada, X-Wing and Imperial Assault! It would be teh awesome!! Haha! Well, that's all for now.

I'll be back later with Infinity news...


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Friday, 15 August 2014

More Star Wars Goodness from FFG!




Alright, so the FFG Inflight Report had some interesting reveals! FFG seem to be the Star Wars company now. Of course, as they've handled the it very well so far I'm not complaining.

You've probably heard of Star Wars Armada by now, so I'll talk about that later and focus on the news from the seminar. What as me the most excited is the upcoming Star Wars Imperial Assault which is basically Descent in a Star Wars dressing. I felt sceptical at first but reading the anouncement and description page it certainly seem to bring some new stuff to the game; the main thing being the possibility of playing it as a two player skirmish game. What might be most interesting about this release is that it is in fact a proper board game (although with a skirmish component) which FFG didn't have the license for a couple of years ago. Apparently Christian Petersen was a bit cagey when this was brought up but I fully expect to see a slew of Star Wars board game in the future. Anyway, apart from it being a board game, the combination of Descent and Star Wars shouldn't come as a surprise as Descent 2 is their best selling board game and X-wing is their best selling game.

So why am I excited about a Descent re-theme? Well... because of the theme! Although I've actally come to enjoy the Terrinoth setting it can't really compare to Star Wars, especially when you focus on the original trilogy and do it as well as FFG does! There also seem to more focus on the roleplaying aspects of the game, which I like, but this could simply be the marketing speak making it look more interesting than it really is as Descent is very roleplay light. The two player skirmish mode is an interesting way of playing the game and if executed well I think it's a great way to get some use out of your game even when you can't pull together the full number of players (four rebs and one imperial player). So... now I'm considering if maybe I should try and offload my copy of Descent and get this instead. I guess future previews will help me decide. :)



Image courtesy of BGG.
Next up we have the next expansion for Eldritch Horror and it takes on my favourite Lovecraft novel: At the Mountains of Madness! This is both awesome and a bit frustrating at the same time. Awesome because I've always wanted to explore this setting in a bord game (not to mention roleplaying game!), but frustrating as I didn't really enjoy (my so far only game of) Eldritch Horror. Then again, perhaps a more focused expansion like this might be the thing to really make it click for me. It really comes down to how it's executed though. For me AtMoM is such a rich setting that it could easily be an entire board game in its own right! I'm guessing we'll get a smaller board to add to the main board, but if it turns out to be similar to the expansions for Arkham Horror, which suffered from lack of focus (Innsmouth notwithstanding), I think I'll be disappointed. Still, very excited to see FFG tackle this. Finally!

EDIT: Oops! Had missed the official announcement here. Here's the additional board:



Alright, back to Star Wars!

Image courtesy of Dice Tower News.
Ever since the launch of X-Wing I've had a kind of half expectation of seeing a
third pirate/scum/hutt faction and now here they are, the Scum and Villainy faction for X-Wing! Although I've already collected a sizable rebel force for the game, my Star Wars heart has always belonged to the smugglers and bounty hunters of the galaxy so I'm happy to see them getting their proper outing in the game. It seems like the first scum base box comes with one Y-wing and two Z-95s plus conversion cards for Slave I and HWK-290, which means I would have a pretty decent squadron with only that box. Later on we will see the Star Viper, the IG-2000 (seen at right) and the M3-A interceptor (called it!). I'd expect more of the SWG ships to turn up as they're all over the card and roleplaying game. Finally I might be able to get my own little Dunelizard! I loved that ship. So yeah, bounty hunters and pirates and hutts! Awesome!

EDIT: Here are some better pics, courtesy of El Taller. The Scyk look waaay too big and the Star Viper look waaay too small. Still, nice models. :)






Christian also talked a lot about digital integration and explained how it will work in forthcoming games. We've seen it in Xcom and to me it looks pretty neat. As far as I can tell you have an app that takes care of a lot of the "work" of playing a board game which should help both with keeping play time down and help make much smarter AI. Plus I guess the rulebooks will be a lot shorter when digital integration is used. I'm really excited to see this in future games and share few of the worries some doom mongers cry about over at BGG.

Finally there were the usual nice, but expected, announcements like more Netrunner (bringing a new faction?), two more factions for Battlelore and that the next force focused Star Wars rpg will drop in early 2015. They also showed some of the wave 1 ships for Star Wars Armada that look pretty neat, although I was a bit surprised not to see another rebel ship. Like I mentioned above, more on Armada in its own post later.

A pretty interesting inflight report. I must admit I'm a little sad that there are no news for FFGs own IPs. I would LOVE to see a new Twilight Imperium or something using that setting. Then again, when they actually have one of Twilight Imperium's main inspirations I guess that's where they'll put their money. Still, I like the look of both Armada and Imperial Assault so I won't complain.

More news as I read them.
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Friday, 8 August 2014

Gūijiă TAG Finally Done!

Gūijiă with a Gŭiláng sniper for scale.

Any of you elephants out there reading this blog might remember that I said that my Gūijiă TAG would be finished next week, back in November last year. Well, here we are nine months later and my baby is finally done! Hehe! Actually this is somewhat of a habit of mine when it comes to painting larger Infinity stuff. Both my Aragoto and my Sù-Jiàn were left half finished for months before I finally got around to squaring them out. Generally, I get tired of painting large models that require lots of detailing. My Dust Warfare mecha I knocked out in an evening or two, but those were also just spray, wash and drybrush - easy. For Infinity I want to try to do better than that.

Gundam decals for some extra detailing. Should get some more sheets, they're very useful!
Anyway, here she finally is. I think the Gūijiă is my favourite Infinity TAG design, it's not my favourite execution (that would be the Gecko) but I do love the Masamune style landmate thing that it has going for it. Many are turned off by the large flat thighs but I think that's most definitely a feature! There are however some problems with it. The two things that jump out at you from the get go is the ridiculously oversized gun and the sword. Really? A sword? When you have a gun that big?! I thought long and hard about modifying the gun, loosing the sword and then changing the pose so both hands would be on the gun, but it just seemed like too much work when I'm sure we'll see a resculpt of the Gūijiă sooner or later (perhaps sooner considering the upcoming Invincible sectorial). So I bit the bullet, glued on the sword and the four meter long gun and went to work!


I've taken inspiration from some other Gūijiă paint jobs I've seen as well as the works of Shirow Masamune. I wanted to get faaaaar away from the orange horror that is the studio paintjob (sorry Ángel!) and make it look more like a working machine than some cartoon... blob. The idea behind the colours is to evoke a kind of police/SWAT feeling and I think it workes fairly well.

That gun... *sigh*
With all of these large flat spaces this model really cries out for some nice airbrushing, but since I still don't have one I had to go at it with the old brush. I'm not entirely happy with the gradients as my feathering isn't good enough to do the thighs justice but, meh, what the hell. It looks good enough I think. I might go back and redo the sword some day though as it's pretty bland at the moment.

In any case I'm happy simply to finally have a TAG painted! Granted it's not one of those fancy "trick TAGs" like the Cutter with its TO camo or the Yoroi with its cute ambulatory mines, but it has solid stats and can bring a heavy grenade launcher and that is all I ask for. :)

Next up painting wise is probably some spaceships for Jovian Chronicles, but after that I think I might just get cracking on my remotes. Now that I have figured out the colour scheme...
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Wednesday, 6 August 2014

July Releases for Infinity!

CB haven't released a proper group picture this month so this will have to do. :)
Yeah... I missed June. Sorry, I'll simply have to blame the summer season as I've been busy doing summery stuff. Suffice to say it was a good month with the Ghazi Muttawi’ah winning the price for most longed for update and the Suryat for most badass. :)

Anyway, let's have a look at July! With all the hoopla about Operation: Icestorm and N3 you almost forget that there are regular releases coming as well. This month is extra exciting for me as we see the first figure for the upcoming Invincible sectorial for Yu Jing. Woo!

I might as well get it over with and start with the Zuyong Invincible for Yu Jing. This is the first of the long rumoured Invincible/Terracota sectorial which is supposedly based around heavy infantry. We saw the concepts for it back in March and the model doesn't disappoint! The armour is based on the updated Invicible design that the HI version of Sun Tze is sporting. The main differences being the shoulders, the helmet and the lack of back spines. The helmet looks very different from anything Yu Jing we've seen so far and have received mixed reactions. I quite like it as it's also a reasonably realistic design for deflecting direct hits. He also looks very menacing! I'm sad to see the spines go as I really like that kind of stuff. Yes, a bit fiddly to put together but still very cool looking once done. Oh well, ce'st la vie. Also, let's not forget the new Yu Jing HMG design! I think it's a huge improvement on the old one although I can't help but feel that it could have been sliiiightly larger to make it a bit more imposing looking. Still, a great improvement on the old one. Currently there's a lot of speculations on the stats on this guy and what he might end up costing and if he's supposed to be the line trooper for the new sectorial I'd expect him not to be much more expensive than ~25pts. Time will tell and I think I red that we might see the interim stats before September at least.


Next up we have a new box of Ghulam Infantry for Haqqislam. This is the SWC box that covers most of what the Ghulam can field in the way of special weapons. We get a missile launcher, a sniper rifle, an HMG and a hacker in the box and they are of the two bodies-four figures variety like most other recent boxed sets. I've talked about this before and how sometimes it really works well whereas other times it's very obvious. This time I think it works fairly well. The new HMG design is great looking and I like the missile launcher as well (although many think it's too thin). What I'm not too keen on are the twin syndrome when the sculptor has simply reused the exact same head. It's true for all four minis, but at least the hacker has a helmet to make him look different, the two women really look like clones with identical haircuts! Apart from that this is a nice looking box.


The Combined Army Raktorak with Vulcan shotgun is interesting as it's the first model with this neat gun. It works like a boarding shotgun with additonal fire effects. Nasty! Anyway, the mini is more dynamically posed than the rest of the new Morat releases (even the Dāturazi!) and it looks... cool. I'm not as enthused with it as the ones released so far though, especially compared with last months Suruyat! I don't know if it's the pose or the helmet/mask but he's not a mini I would rush to the store to pick up. In game he's kind of an upgraded vanguard with some boosted stats and the choice between the Vulcan or a heavy flame thrower. I'm thinking Tohaa hunter...


Here we have yet another box that was in dire need of an update; the Ariadna Antipodes and Handler! I don't know if you remember the old ones but they certainly didn't look as fierce as these guys and my mind always went to rats when I saw them. However, I actually think the handler is the best model in the pack! I really like her pose and concept design. Very cool! The antipodes themselves aren't bad either and certainly look like something that could tear a TAG apart given the chance. My only niggle is that they look a bit too much like werewolves, especially the two standing up where you can see their very human looking hands. I wouldn't have minded something a bit more alien looking but still with the wolfish features. This is me picking on details though. If I actually do start that Kazak sectorial later on these guys will be in it for sure!


Finally this month we have Thamyris the Aoidos of the ALEPH. I'm sure a lot of Steel Phalanx players are happy to see this guy as he's the best of their (limited number) of hackers, and he's a journalist to boot! Now the model is interesting and although it's at the same time close to its concept sketch it's also quite different. To me the main difference seems to be that the model is bulkier than the sketch and the face a bit more pudgy, the hair is also a bit flat and almost looks like a beanie. However this could very well be the photo not doing it justice. I kind of like him but feel I really need to see him for myself. Anyway, he's a pretty good hacker with a WIP of 14 and -3 BTS. What makes him shine is his abilities and equipment though as he has No Wound Incapacitation and brings a Marker for some scary hacker reach. A nanopulser and an assault pistol will keep enemies at bay and all this for the cheap price of 29 points!

I mean... my Celestial Guard hacker who is has a worse stat line and no neat skills or equipment costs 25. So for four points Thamyris get +2 CC +1 BS +2 PH, cube 2.0, Journalist L2, NWI, Marker, Nanopulser and an assault pistol! Sure the guard get a combirifle instead, but I'm sure that is not worth that many points. Hrgmm... Oh well, went off on a tangent there. :)


So that was July! From a model point of view my favourite is probably the antipode handler, with the Terracotta a close second. However, the Zuyong is certainly the model I will get my grubby mitts on first. With all the PanO and Nomad goodness we've seen and the slow drip of N3 information I'm about ready to start four new armies. As soon as I find a second job. :)
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Monday, 28 July 2014

New Infinity Starter Box - Operation: Icestorm!

The contents of the 'Infinity Operation: Icestorm' starter set.

Hello there ladies and gentlebeings! So, the Corvus Belli servers crashed today as the pre-order for the new Operation: Icestorm starter set for Infinity opened to the public. This is a very big thing for the game as it has so far only had standalone books and separate miniature boxes released so far. I think a proper starter set like this one will have a big impact on the player base as it makes it much easier to get into the game from scratch. So what do you get in the box?

First off, there are 14 miniatures in the box - 7 each for Pan Oceania and Nomads. Two of these are limited to Operation: Icestorm while the others will get repackaged in the future as new starter sets. If you manage to snag one of the early copies you will also get a 15th miniature - a Corporate Security Unit - that is a mercenary that are usable in the scenarios as well as a regualar Merc.The minis are all brand spanking new, using digital sculpting technology and they look great! More on this later.

You also get a fold out play mat that looks to be roughly 90x60cm (3'x2'), which is too small for a "proper"
game of Infinity but I think works perfectly fine for the intro games it is meant for. You also get four houses (two different types) and six containers (three different types) that you fold together to quickly make a pretty good looking playing area! These have all been designed by Marcos Hidalgo, aka Toposolitario, who has made a bunch of free paper craft terrain designed for Infinity in the past. Check out more of his stuff at Toposolitario! In the box are also enough markers and (custom designed!) dice to play comfortably. A cool feature of the building is that their dimensions are the same as the boxes CB uses for their Infinity miniatures (that you accumulate a number of!), so they slot right into the building, making them a lot sturdier! It's also worht mentioning that this pack will be sold separately as well, so get three or four of them and you should be able to fill an entire normal sized Infinity table.

Finally there's the quick-start rulebook that introduce you to the game, and as it uses rules from the coming third edition (N3) there are some changes apparent already which is interesting for us veterans. It looks to have the basic rules of play and some great interior art as well as a series of five linked scenarios that gradually introduces the rules to you as you play through them. In the first scenario you only use three basic line troopers each whereas in the final one the complete forces are used. An excellent way to teach the game and the background at the same time! The story seems to be centred around a Moto Tronica factory complex on Svalarheima...

Still, we're all here for the minis, eh? I'll keep it short and sweet as there's a lot of them to cover!


The PanO ORC Trooper is one of the most iconic Infinity models as far as I'm concerned, it's certainly the one that first caught my eye back in 2005. This new updated version certainly fits the bill of hi-tech powerarmour!
The Nisses (ha! Funny if you're Swedish) are go to cheap-ish infiltrators and again the models has got quite a facelift! Sharp details and great armour design, although I feel he's almost a liiiittle bit too bulky. I wouldn't blame new players for thinking he's heavy infantry. Still, great looking!





Next up we have the Akalis Sikh Commando which is a PanO drop trooper. Again an excellent update of an old design that unifies it with existing newer troop types like the Crusader Brethren and (of course) Kirpal Singh.








The exclusive miniature fo the PanO in the box is this Father Knight and it's quite an impressive figure! I've never one to be all that interested in the space knight aesthetic of the PanO knightly orders (feels like I left that behind, so to speak) I'm the first to admit that this is an awesome looking model and I might just have to get and paint one for myself!




The last three models are the updated Fusiliers, the line infantry of PanO. Although the other models in the box might be more impressive these certainly was in most need of an update. People won't call them smurfs anymore, now that they look like actual soldiers! Yes, the classic beret is still there but they look a lot harder and grittier now.


I was a little disappointed that both the female line troops has the semi-pin-up going on. They don't really go overboard and I actually think it's pretty cool to have once in a while, but when both of them (and arguably the Reverand Healer as well) look more like they're on the catwalk then fighting a battle it feels a bit silly.




Now... Nomads!


Alright, I just want to get this guy/girl out of the way first because out of all the minis in the box this is the one that really steals the show! The old Mobile Brigada was just a mess and I never felt it had a clear art direction, like the other heavy infantry for the other factions. It was a jumble of different ideas that didn't really amount to anything memorable besides having an odd pose of about to step onto some stairs. The new Brigada has been completely reimagined and is in line with the recent, very clear, vision for the Nomads and I love it to bits! While it doesn't take the price of coolest Infinity mini ever (Gecko with Mk12!!) it's pretty close! I'm really hoping the updated Shang Ji has a similar impact on me. :D


The Grenzer is a new troop type that we don't know all that much about so far. We know he's from Tunguska, that he's a sniper with MSV1 and that he carries two pistols, which is pretty neat! It looks like he could fill the same role as the PanO Nisse, but seeing there's already a camo unit in the Nomad force I'm suspecting this guy won't have it. I'm sure the stats will make their way to the forums soon enough though. Still, very nice miniature! I wasn't sure at first, since it's fairly dark, but the more I see it the better I like it.


And here's the Spektr. The original design is of the older variety but still looks good I think. This is more like an update rather than an outright redesign like the Brigada. It looks good, very Nomady, and it's certainly a solid addition to the lineup. Still, nothing that I get too excited about.





The Exclusive mini for the Nomads is this Reverand Healer and I might actually like this better than the Father Knight! There's a liiiittle bit of the look-at-me pose going on, that I mentioned above, but when it looks this good I have no problem with that! Really like the confident stride, the hood, the flowing robe and her challenging gaze. Very nice mini! Also a new profile, but seems basically to be a Moira doctor.



Finally we have the three Alguaciles, the Nomad line troops, and if the Fusiliers was in need of an update the Alguaciles screamed for one! I've actually had my eye on Nomads as a second (third? fourth?!) faction but the old Alguaciles have held me back and I have waited for these new sculpts. And the don't disappoint! I know some people who think they look too much like eighties space pirates but I think that's exactly the point! In this red colour scheme
they remind me of Space Adventure
 Cobra, and what better role mode
l could a band of rag-tag would be revolutionists aim for?! Again, I think it's a bit of shame that the women is the only one "posing" while the men look more like the hard ass killers they are.






Finally we have the bonus mini that you can get if you pre-order, or simply get one of the early copies I guess. It's a Merc CSU or Corporate Security Unit. From what we've gleaned so far she's basically a highly trained body guard and she has the kind of neat transforming briefcase/submachinegun reminiscent of Ghost in the Shell. Pretty cool! You will actually use her in the Operation: Icestorm campaign but unless you snag an early copy you'll have to settle for using a marker instead. I'm not sure if she's actually exclusive or if she'll be available for purchase later on.


And that's about it! Beasts of War did an unboxing video with Carlos that you can watch here, and they have just started an Infinity themed week focusing on Operation: Icestorm and it contents. The first video in that series is already up, here, and shows the first, very basic, mission.

I'm really excited to finally see Infinity getting a proper start set that works great for two players wanting to break into the game! And I think a lot of us veterans will pick it up as well, the value is quite good if you break it down. So... will you be getting it?
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Friday, 11 July 2014

Federation Fleet to the Rescue!

Federation fleet mustering for... sensor scanning!
I think I mentioned something about this in my last post. In preparation for a three player game of Star Trek Fleet Captains I decided to start painting the different factions! In the end one of the players couldn't make it and me and my buddy decided to play something else so I only finished the Federation ships so far.

This was an extremely quick job and I finished all 12 ships in an evening. Spray white, wash with black and then pick out some details was my initial plan. I wanted to avoid any drybrushing, which is usually good for quick jobs, since the Federation ships are so smooth and futuristic. Unfortunately I was a bit too heavy handed with the wash and a few of the ships needed some extra colour to lighten them back up again. Still, for the most part they look good anyway.

Some red and blue for the engines and done! Quick, easy and looks a lot better than bare plastics. I think I might do the Klingons and Romulans in one go as they're both green - I'll simply use the same spray and then different washes (brown for Klingons, green for Romulans probably).

Although these have clix bases and are meant for the board game I guess they could be used for any space based combat game if I ever find myself eager to model som Trek battles. Although, seeing as I just found my Lightning Strike paper cutout figures I think it's more likely I'll give that a try instead.

I think these sheets of cutouts were part of the first edition of Lightning Strike. Or was it the demo game?
Anyway, should be good for getting some games in!
As some of you might remember I got myself quite a decent number of Jovian Chronicles ships during the sale preceeding the retirement of the line by DP9 (although at times it's taken out of retirement, briefly). I have a few EXO armours as well but not really enough to do a game of Lightning Strike justice I think. However, these cutouts should make for good looking stand-ins as fighter and EXO markers among the proper metal and resin ships below!

My haul from early last year when DP9 put the line to sleep. :'(
Wow, this post was supposed to be all Trek but I still managed to get some JC in there!
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