Ah, we're back! Talking about past accomplishments is all well and good but I think we're all actually more interested in what the future might hold. Of course there are more new stuff that I want to play than I could possibly find time for, nevertheless I will do my utmost to try! Let's break it down...
My list of games from "Board Games I Look Forward to" is still very current as I've only managed to play one of those games (Descent 2nd ed). For shame! However new things keep cropping up so lets add a couple of titles shall we?
Star Wars: The Card Game is perhaps not technically a board game, but close enough. When it was first announced I wasn't all that interested to be honest, but I think X-Wing has re-kindled my love of Star Wars and this game seems to push all the right buttons both when it comes to theme and mechanics. It plays quickly with lots of action and a theme that seems to work well. I also like that the deckbuilding has been streamlined as that is most often the big hurdle for getting my friends into card games. Instead of choosing every single card, you choose Objective sets consisting of one Objective card and five (I think) cards that come with it. I think this should make deck building much more accessible for the casual player and much quicker to boot. My copy of this game is in the mail... hopefully in my hands before the end of the week!
Mice & Mystics as a poor mans copy of Mouse Guard, but has since learned the error of my ways. Of course it's inspired by Mouse Guard but it also seems to be a damn fine game! Cooperative dungeon crawling with a very strong story element if I've understood things correctly. There's no Overlord (Overcat?) and new adventures will apparently be released continuously. I'm thinking that this game might be the next step up for my seven year old niece who loves to play DungeonQuest.
was never quite that hole-in-one that I had hoped it to be. It's definitely fun, but some of the scenarios are a bit meh and I've been discouraged by the piss-poor reviews most of the expansions have received (again, because of bad scenario design, not because of any actual faults in game play). However the new big box expansion Call of the Wild does look very promising! We get to move out of the mansions of madness and into the er... outdoors of madness. It seems like the focus will be the rural areas around Dunwich and from what I've read in the FFG previews this is an expansion I just have to get!
Besides the new and shiny I want to play more (everything!!) Runewars, Alien Frontiers, Claustrophobia, High Frontier, Earth Reborn, Cyclades, Twilight Imperium, Battlestar Galactica, Planet Steam, Space Alert, Chaos in the Old World, Age of Conan, Bios Megafauna, Shogun, Lords of Waterdeep, A Game of Thrones.... you know. The usual. :)
As I said, 2012 was a bad year for roleplaying, but I'm determined to change things in 2013. I'll probably repeat myself a lot in this section, but that's simply because the games I want to play stay fairly consistent. One or two new additions perhaps. Luckily for me it seems like the people who might be available for/interested in roleplaying have grown a little, so hopefully it should be easier to get going than it was last year.
The One Ring has been on my must-play-list since I read through it and wrote my review of it, pretty much. For me it does so many things right (at least on paper) and it seems like it would be a blast to play! Tales from Wilderland has a bunch of neat looking adventures for it and Heart of the Wild and The Darkening of Mirkwood will be released during spring, hopefully. Basically it would be very easy to start things up, only needing some standard prep and rules explanations. With most people having The Hobbit fresh in their minds Middle-Earth isn't too far off... even though that's not quite the same as my Middle-Earth.
Star Wars: Edge of the Empire and have just released the Beginner Game. It consists of a trimmed down rulebook, a short adventure and some gorgeous pre-made characters, maps and tokens. And dice. Learning that they had basically taken the Warhammer Fantasy Roleplay 3rd ed mechanics, minus 95% of the cards and tokens, and transplanted it into the Star Wars setting certainly caught my interest! While I appreciate what they tried to do with the cards in WFRP3 it became too cumbersome in the end with stacks upon stacks of talents and maneuvers and monster cards. It seems FFG learned from this and simply took the core mechanics and the quite brilliant dice pool mechanic and used that as the base for Edge of the Empire. It's also focusing entirely on the small scale smugglers/fringers/bountyhunters of the galaxy which appeals to me. I'll try the beginner game and the sequal you can download from FFG and will most likely pick up the core book when it is released as well.
Mouse Guard here, although I would happily try Burning Wheel as well. However Mouse Guard is still the more accessible of the two, and the setting is just so cool. We played it twice more than a year ago and it worked quite well! My players enjoyed themselves but were still confused by the system I think, having not read the book it naturally takes longer time for them to acclimatize which they never had time for since we only played twice. I want to give it another go, perhaps with new players, and see what happens. Three or four sessions is probably what is needed before the whole system starts to sink away and feel really natural.
FATE. I was going to put down Diaspora specifically, and although that is still probably my favourite FATE setting I'd like to try the system no matter the background! For me Diaspora of course comes first to mind but there's Bulldogs and Starblazer Adventures for more sci-fi, The Dresden Files for some urban fantasy/horror or why not the original Spirit of the Century for some over the top pulp action?! Then we have the upcoming reboot of the Swedish sci-fi rpg Coriolis (co-written by one of my regular Dust Warfare opponents!) that will also use FATE as its engine. Having gone on about it almost since the inception of this blog I feel ashamed for not actually having played with FATE yet. This demands change!
I also want to play more Fiasco and try Technoir, Rogue Trader, 3:16, Apocalypse World, Dragon Age, Trail of Cthulhu, Kuro and so on. Oh, and the new (last?) campaign for WFRP3 bears a special mention as it is a re-imagining of famous The Enemy Within campaign. From what I've read so far it seems pretty good and I think I might have to get it just to read at the very least.
Infinity is still my favourite miniature game and the campaign snowball has started to roll. I know people are preparing for it, and even though I got my specialists sorted I need to sort a couple of baggage remotes. My only problem is that none of my close friends really play the game. Sure, Anders still have his Nomads and he's said that he thinks it's a brilliant game, but now that he has Dust Warfare (and more importantly, people ot play with) I don't honestly think he'll touch his Infinity minis again. Perhaps I should try and get some new people interested... which would be a great excuse to get that second faction I've been thinking about! Hehe!
Dust Warfare which we played a lot during the autumn. I think the main reason being there are several of us who are interested and have models for it. Don't get me wrong, it's a game that I really like that combines ease of play with a decent tactical depth, but if it had only been me and Anders things might have looked different. With Hades the SSU have finally caught up with the other factions when it comes to unit options and the new tanks and walkers certainly open up a whole lot of new possibilities! When painting I've been rushing through my infantry and spent some more time with the vehicles, which seems to be a good balance for me when it comes to this game. Next up should be tanks and some Red Guard as we ready for the Hades campaign.
X-Wing. A game that I first really enjoyed, then started fearing it was too random, and finally enjoyed again as I started figuring out the tactics of the game. While this is a minature game I almost feel bad for putting it in this list since there's virtually no painting or modelling involved. Sure, some quick modifications here and there, but it's not quite the same. However that is probably one of the reasons it makes the list. Painting takes time (especially at my pace) and not having to do it was a big draw for me. In any case I'm looking forward to Wave 2 with its A-Wings and keep dreaming about Wave 3... can we say B-Wings and TIE Bombers?!
Gruntz 1.1 courtesy of Robin Fitton himself (since I was lucky to win a Gruntz painting competition a year ago). Then there's of course Tomorrow's War and I'm hearing good things about 5150 Star Army and it's siblings. Will have to check them out as well.
Besides these four there are Heavy Gear that is still very much on ice, Judge Dredd which I think makes for a good side project (did you see the new Citi-Def?!) and a variety of spaceship games. I'm sure at least one of them will make it on the blog this year.
Besides the analogue gaming you'll be able to read about video gaming, space exploration and the occasional movie here on Fire Broadside! Looking forward to writing more, reading more and playing more during 2013!